
#Void bastards game pass series
So what would a typical play session be like in Void Bastards? I would describe it best as a game that consists of a continuous series of runs.

You could have a character who is exceptionally frail, and they have fewer hit points, thus making survival more difficult and possibly causing you to pass up on more risky ship encounters. You may have a chronic smoker who has developed a bad cough, each time you cough, enemies nearby will hear it a trait such as this can be a killer to your well executed stealth efforts. These traits can fundamentally alter the way you play the game. You may have a character who is an ace pilot so they are able to navigate through certain areas in the nebula that would normally be closed off to you. You may get a client with a towering presence which means you are taller than most other characters. Beyond your new charter name and unique visual portrait, every new player character also has gameplay affecting traits that distinguish them. Whenever your current prisoner or “client” is killed a new client is plucked from the Void Ark to carry the mission on. The randomness isn’t just relegated to enemies or environments, your own character is unique and randomly generated after every death. That said, the more you play the game the more familiar you get with the enemy and ship types, thus the better you can prepare for each encounter. Nearly everything in the game is procedurally generated so you never know exactly what to expect next. Sometimes you board a ship with no powerĪs you traverse through the nebula you will jump from ship to ship running into a multitude of enemies, ship types, and encounters. Your goal is to help lead the Void Ark through the Sargasso Nebula and eventually guide the prisoner vessel and all of its inhabitants, to a place called, The Som. Your character is one of myriad prisoners aboard a giant prison transport ship called the Void Ark. Void Bastards at its heart is more of a strategy game, a title where careful planning isn’t wholly required, but doing so rewards the player immensely. It’s a game that is fairly unique in its setup while this is a first person shooter via play style, it’s not really about gun toting action or racking up kills.

Void Bastards is a first person shooter with roguelite elements. The Xbox One marketing team would probably be jumping up and down in their chairs with glee if they ever read this because true to their message at E3, through Game Pass I have discovered that Void Bastards is a new favorite game. Throughout the month of June I have played more Void Bastards than any other game in that same time frame. Without further delay or hesitation I fired up my Xbox and downloaded the game.
#Void bastards game pass full
At this point my interest was fully piqued and I had easy access to the full title. To my surprise I also discovered that the game had launched on Xbox Game Pass. Most fetching of all was that many refereed to the game as a roguelike, a genre which I have recently attained a special appreciation for. Then I heard some buzz from people who had actually spent some time with the game, almost all of it was very positive.ĭigging a bit further, I came across some interesting descriptors. Initial impression was that it was a game that looked interesting but decidedly not something I was going to play. I saw a few brief clips, a couple of screen shots, and I thought it had a neat art aesthetic to it. Upon its release I knew next to nothing about Void Bastards. I’m very pleased that Void Bastards in the inaugural title for Game Pass Spotlight! I will spotlight games that I have personally played and taken a great interest in.

Every now and then I like to highlight a game available on Xbox Game Pass that has caught my eye.
